Tired of reimplementing and searching for the same functions over and over, I started compiling and building a shader library of reusable assets (mostly functions) that can be include over and over.
Abstract: Rate-Splitting Multiple Access (RSMA) has emerged as a powerful multiple access, interference management, and multi-user strategy for next generation communication systems. In this tutorial, ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...