A maintainable and extensible unit system for Unity, designed with interfaces, abstract classes, and ScriptableObjects to make adding and modifying units straightforward. States are designed so that ...
#include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation ...
We’ve seen a few H-bridge circuits around these parts before, and here’s another application. This time we have an Old Train Station Clock which has been refurbished after being picked up for cheap at ...