Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Exports all Empty, Mesh and Armature objects in the current scene except those in excluded collections. The full hierarchy is properly preserved and exported, including local positions and rotations.
Many features in this guide work in other shells too. History expansion comes from csh. Keyboard shortcuts come from the readline library. Parameter expansion follows POSIX standards. Some features ...